115th Annual Conference - Honolulu, Hawaii
Friday, November 10 - Sunday, November 12, 2017

Video Game Studies: The Visual Politics of Play

Session Chair: 
Daniel Ante-Contreras, MiraCosta College
Session 3: Friday 1:15 – 2:45 pm
Henry 227


  1. Raymond H. J. Rim, University of California, Riverside
    The Cold War constructed gender along geopolitical models: political hegemony affected how America valorized and idealized a brand of hegemonic masculinity built on the ideas of containment and collection. The collector par excellence that figures prominently in American films and British fiction is reworked and transformed into a newer model for early video games made in both the US and in Japan.
  2. Jodie Austin Cypert, Menlo College
    This paper analyzes the 2013 video game The Last of Us through the lenses of ludology and disease theory in order to argue that video game trends reveal a culturally significant focus on epidemically-oriented dystopias, termed nosotopias. While ludology and video game studies represent oft-neglected branches within critical literary theory, this analysis reaffirms the value of video game hermeneutics as a means of identifying cultural trends in popular digital media while complicating conventional approaches to the "reading" process. 
  3. Mary Michael, University of Southern California
    Given that most work on queer games comes out of the context of an American queer scene, how might we re-imagine the appearance of queerness in game design within a non-American context? I argue that queer Arab media works to construct alternate notions of belonging by instituting a type of border/less thinking between binary constructions of containment. The institution of border/less thinking between concepts of containment translates to alternative constructions of belonging in that it works against basing belonging solely on homogeneity.
  4. Edward Henry, University of Massachusetts, Boston
    This paper analyzes the dramatization of class conflict and sociopolitical discord in Dragon Age Inquisition. More specifically, this paper attempts to answer how class conflict is depicted across the Dragon Age Universe, and the value of such depiction of academic discourse.
Session Cancelled: